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Was Matsushita's decision to cancel the M2 the right one?
Yes
16%
 16%  [ 1 ]
No
66%
 66%  [ 4 ]
I can't decide because I don't know all of the factors that went into the decision.
16%
 16%  [ 1 ]
Total Votes : 6

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T2KFreeker
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Posted: Wed Aug 29, 2007 1:13 pm    Post subject: The canceling of the M2?
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So, we all know that Matsushita says that they cancelled the M2 system due to fear of Sony and their dominance of the gaming market in the U.S. The big question I have though is; Do you really think this was a good move and the propper thing to do? I ask because Nintendo seemed to survive in the market with the train wreck that was the N64 and the M2 was way better than that system ever was.
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pitsunami
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Posted: Wed Aug 29, 2007 1:36 pm    Post subject:
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I think it was stupid to cancel such a powerful machine,but they must had their reasons...
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Posted: Wed Aug 29, 2007 4:18 pm    Post subject:
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I voted for the third option because I do not know what all factored into their decision.
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TheGrandPubaa
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Posted: Thu Aug 30, 2007 1:06 pm    Post subject:
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Yeah, I think it was the right decision. You mentioned that Nintendo survived despite the N64's lackluster sales. Nintendo has some of the greatest developers in the world, not to mention one of the largest and most popular libraries of games and characters, and the diehard Nintendo fanbase is big enough to support them during the dark hours(like during the Gamecube era...and it's depressing the Cube did so badly, because it had good games and was a terrific piece of hardware...). Matsushita didn't have any of that. The key in the console arena is to provide ample first-party software support for your console, but I don't feel that Matsushita could have done that for M2. They would have been slaughtered. It was a losing battle, and Matsushita execs must have known it from the start.

That said, I think it should have come to market, because every console is unique and has a fascinating story, and games for differing platforms really give us interesting things to check out. It would have made for an interesting marketplace. It wouldn't have been smart to launch M2, but I think it should've been done anyway, if nothing else for historical value.
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Posted: Thu Aug 30, 2007 1:21 pm    Post subject:
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TheGrandPubaa wrote:
Yeah, I think it was the right decision. You mentioned that Nintendo survived despite the N64's lackluster sales. Nintendo has some of the greatest developers in the world, not to mention one of the largest and most popular libraries of games and characters, and the diehard Nintendo fanbase is big enough to support them during the dark hours(like during the Gamecube era...and it's depressing the Cube did so badly, because it had good games and was a terrific piece of hardware...). Matsushita didn't have any of that. The key in the console arena is to provide ample first-party software support for your console, but I don't feel that Matsushita could have done that for M2. They would have been slaughtered. It was a losing battle, and Matsushita execs must have known it from the start.

That said, I think it should have come to market, because every console is unique and has a fascinating story, and games for differing platforms really give us interesting things to check out. It would have made for an interesting marketplace. It wouldn't have been smart to launch M2, but I think it should've been done anyway, if nothing else for historical value.


I see where you are coming from to a degree. There are other points to bring up here like the fact that, as far as I was aware, there were to be two variations of the M2 hardware, one an add on for exsisting 3DO consoles and a stand alone unit. The 3DO may not be the biggest console of all time, but it did have at least a 1 million userbase and most of them were ready to plop down money just for D2 al0one. Remember, this was the era where one game alone could sell a console, look at the N64 and Mario 64, which was the only game released for it at launch. The M2 would have had six out the gate, if I remember correctly and several to follow. The system also would have had back up from multiple game developers like EA, Crystal Dynamics, Midway, and 3DO as well. A second system, which would have been affordable at launch, unlike the 3DO system, would have been a good idea as long as the games kept coming. I saw the sucker running at E3 in demos and people that try and say crap like "The graphics looked no better than the Playstations" are sadly just being fan boys. The M2 really looked fantastic and the games seemed to have a polished feel that nothing in the market had at the time. I really was heart broken when Matsushita cancelled the project and I am sure I am not the only one.
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Posted: Sun Jan 13, 2008 2:57 pm    Post subject:
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You know, looking back at this time frame really makes me realize something; The Playstation was all hype. Decisions from comapnies to drop out of the console race "Because they couldn't compete with the Playstation" really helped add to the fire of the system. Why do people love the Playstation so much? I'll be honest, I have an original Playstation, and I mean original, the one that the RCA jacks are on the back of the unit, but I never understood why it ruled the gaming world as hard as it did. Why did it kill off so many projects? I really thought that the Saturn was a much better system in general. I really did not like my Playstation much. I liked some of the games, but always found the unit itself to be a great big POS! This is why I don't undertsand the decision that Matsushite made, especaislly after all the money and research that went into the M2 itself.
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TheGrandPubaa
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Posted: Tue Jan 15, 2008 2:57 am    Post subject:
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The Playstation wasn't all that great until around 1997-1998. That's when, in my opinion, the good games started hitting the platform. The N64 was always cool to me, but I can remember wanting a Sega Saturn around 1996-1997, hanging around the pitiful gaming section hidden behind the clothing racks inside Sears in the mall, diving back and forth between Battle Arena Toshinden on Playstation, Mario Kart 64 on the N64, and Virtual On on Saturn. Good memories. Unfortunately, while I did get to enjoy a little Saturn goodness a few years ago, it was cut short abruptly, so there is still a ton of software for the Sega that I never got to experience. I mean, simple and obvious stuff like Bug or Clockwork Knight.

I do like Daytona USA, though. Even those cheesy engrish songs are great!
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